Massive pounding drums lead the assault while squealing synth alarms and deadly gun shots blast an adrenaline-boosting attack. Percussion takes over with a relentless bombast as time is unquestionably UP.
Glass breaking, shrill SFX, gun cocking, modern sound design suspense intro; rhythmic, pulsing, atmospheric, clicking, beat driven, full of swagger, sound bending, driving, action packed, thrill ride to the end
Confident and highly stylized, this is the biggest game of all, rhythmic with solid beats, claps, ticking, aerobic breaths throughout, sports driven, action packed, swagger, montage candy, fueled and ready to go
Sparse and bold tribal drums set a spiritual yet tense mood followed by arrhythmic percussion, taikos, gongs, and wild and organic signature sound design, carried out with an urgent, racing back end tempo
Snare drums fuel anticipation with rhythmic readiness, drill time or go time, fast paced percussion, chains, clangs, and montage worthy beats, stop downs, swagger and sport signature sounds, are you ready for this?
Low rumbling underneath the sounds of coins and change being dispensed, clicking, snapping, clapping, rhythmic and stylized with massive blasts and fast retro percussion make this a fun, montage worthy money maker
Pump it up, rhythmic fueled swagger with style and a bad ass bassline, building throughout; fun, confident, beat driven with sporty percussion, stop downs, change ups, signature sounds and montage vibes
Tension continuously grows in this steady rhythmic build; percussive ticking, heavy drums, snare, bell sound design, building pulse, and increasing tempo relentlessly charges through a climactic back end
Chains rattle and yank, boots stomp, and something dangerous is anxious to break free; rhythmic suspense, pulsing, nervous percussion, intense drums and fast hits drive to a thrilling end with stomp stabs
Tribal, rhythmic percussion festers deep in the jungle where one beast rules his tribe; his power is felt in the growling, rumbling, low pulsing jungle sound design that builds dynamically through the back end
Something sinister lurks, someone is taking their last breaths, a horrible event is unfolding in rhythmic sequence; driving percussion, horror sound design, building mayhem combines for an action back end